Providing Quality Gaming For Over 20 Years!Welcome to the Federation Sim Fleet, a Role-Playing organization that utilizes chat rooms, message boards, and email distribution lists to foster and maintain a community of over six hundred gaming enthusiasts each and every day!
We're a non-profit organization staffed by several dozen trained volunteers. With over 16 years in the business, the FSF provides a top-notch gaming experience for every interest and experience level. We offer over three dozen games for everyone, from the novice to the veteran gamer.
We're very proud of our community and eager for you to join in. Head on over to our message boards, check out our Ten Forward Lounge chat room, join one of our mailing lists, check out our Commander's Table newsletter, or drop by one of our email games. Whatever your interest, you'll find it in the FSF.
So, whether you're brand new to simming or you run your own game and you're interested in applying for membership, this website provides in-depth information on our games, our staff, and our community. Sign up today and become a Starfleet Officer! Or US military through the Stargate! Or perhaps a Superhero! Or any of the other types of characters you could be. Check around, we know you'll like what you see. Expect the best from the FSF!
- Jonathan Shuni
Administrator, Federation Sim Fleet
Sign Guest Book
Posted on September 19th, 2014
Congratulations to the winners for September 2014 Community awards.
Excerpt from the summary:
Starbase 35 is anything but your typical startbase. This is where those that have been deemed to difficult have been sent. In the more recent past, things are not what they seem to be at all on the station. George Williams, the irascible barkeep, has yet another secret. It would seem that he is Commander JoAnne Ross’ father. In some strange way that has yet to become clear, he is there to over see what happens to Ross and Merlin and the rest of the souls on the station. . .
To read full summary: Starbase 35FSF Radio 2 Among Winners of 2013 Simming Prize Tweet
Posted on September 13th, 2014
While being announced later than usual, the Simming Prize winners for 2013 have finally been announced. The Simming Prize is a yearly set of prizes given to individuals and groups that are outstanding in the online role-playing and simming community.
Among the set of winners was the FSF’s very own FSF Radio 2.
FSF Radio 2 for its enchantment and groundbreaking innovation of broadcasting the lives, stories, and other humanistic qualities which continue to make simming and online role-play an enjoyable hobby for many.
Congratulations to FSF Radio 2 and its host, FSF Sail, on this win. And don’t forget to tune in to the latest episodes of the FSF’s award winning radio show!July 2014 Community Awards Tweet
Posted on August 21st, 2014
Congratulations to the following winners of the July 2014 Community Awards!
Excerpt from the Summary:
June 2014 Community Awards Tweet
The screams died out as the crewman died. “What was that?” they wanted to know, but nobody had the answer. It was large, it was hairy, and it had a taste for man flesh. That much was clear, and that was also about all they knew. All the answers seemed to lie in the cargo bay, where the ship had 3 mysterious containers scheduled for delivery to an unknown party. Convinced all the answers they seek are in the cargo bay, the Colonel orders the team down there. Part of him believed he was ordering them to their deaths, but it was where they had to go. The ship on the other hand continued its game of cat and mouse… a game made more difficult by the fact that both ships had stealth tech.
Posted on August 19th, 2014
(Belated) Congratulations to the following winners of the June 2014 Community Awards!
Excerpt from the Summary:
May 2014 Community Awards Tweet
The team from SG-10, along with a few other SGC teams, were sent to the Alpha site for some training on what would happen if the Alpha Site came under attack. When they arrived, they began setting up, and commenced the simulated attack. However, while the attack was occurring, a real Lucian Alliance attack commenced in the middle of it. This lead to massive casualties, including to Allyson Dutcher. However, Adrian was able to abscond with an Al’Kesh, and put Allyson into the sarcophagus located on the vessel. He also managed to pick up Maddie Chapman, who had been taken prisoner by the Lucian Alliance. However, all of this was for naught, as they were captured by the orbiting H’tak. The rest of the SG teams and the Alpha Site scientists evacuated back to Earth to regroup.
Once back on Earth, the SGC learned of the location of the Lucian Alliance planet, and sent a small scout team through, consisting of Hartman, Ochi, Williams, and a few members from SG-3. They managed to steal a small Tel’tak, and ascended from the planet, heading for the Ha’tak in orbit. Meanwhile, Adrian and Maddie were being questioned, and Adrian managed to break free. Dutcher was left in the sarcophagus, and unbeknownst to the Lucian Alliance, had been fully healed, and went out, searching for the armory, to break out her team mates.
At about the same time Adrian managed to break free, he locked down the Ha’tak, and the room he was in, and began messing with the systems of the large vessel. Maddie was still captured by the Lucian Alliance General, and he sent his people to try to recover Adrian. This was fruitless, and eventually, Maddie managed to free herself, and found Dutcher with a large amount of weapons, who was blasting her way to find the other two.
Hartman and crew managed to land on the vessel, and began a search for the 3 people as well. They systematically went through the vessel, and Ochi rigged the ship to blow. Eventually, Snarf came face to face with the General, and proceeded to shoot him, killing him, thus creating a major setback to the Lucian Alliance. The team made it off the vessel, and it exploded in orbit above the planet.
Posted on August 18th, 2014
(Belated) Congratulations to the following winners of the May 2014 Community Awards!
Excerpt from the Summary:
Discussions are undertaken concerning the approach to the Dyson sphere, versus the ship’s capacity and the risk. LtCdr. Moore arrives on the bridge, her appearance shocking to some. Cdr. Byrne asserts his own presence,a move which prompts speculation, and the potential for ire from his superiors.
Cdr. Byrne’s apparent usurpation of the command chain incites reaction from the captain, and prompts a medical/psych inquiry from the CSEC. Led from the bridge by Cdr. Vreenak, Byrne seizes the opportunity to draw the XO into his plan, with a result beyond surprising. Hope, adjoined to the carrier Rim, goes to warp, leaving LtCdr’s Moore and Hocevar to replenish their dilithium by less than satisfactory means. Lt. Scott mans the TAC, as King Calmest plots within the silence of his mind. In Sickbay, Dr. Reese undergoes a common exam whose nature seems invasive to her heightened sensitivities.
Hope, along with her escorting fleet, journeys toward the Concord System. She drops out of warp to find lifeless planets, and there, at the heart, the Dyson Sphere of the Voth. Barlow, Logan, Vreenak, and Scott all prepare themselves for events yet to come. Ens. Farooqi encounters a Talaxian merchant who piques his curiosity concerning the veracity of the Zahara holomatrix and it’s longterm effects. Cns. James attempts rest in between patients. LtCdr. Moore heads toward her shared quarters, encumbered with worries that likely will interfere with her own need for rest.
A chance encounter in the turbolift sparks both Vreenak and Logan to reappraise one another. On the bridge, Capt. Barlow orders a hail of the Dyson sphere. The cryptic, static laden reply sets their course. Cdr. Vreenak selects his away team. Lt. Scott, having anticipated an away mission order, makes his personnel choices. Cdr. Byrne meets with LtCdr. Hocevar to ascertain her progress, then heads into Sickbay, intent upon putting the next phase of his preparations into action.
More News Archives