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Starfleet Starship Positions

Please note that the following positions are the description for the Chief of one's department. Odds are your first assignment will be an assistant position. Basically with assistant position there is no difference except that you report to your division head and not the Captain or Executive Officer. Please also note these are guidelines only. Actual positions on your ship/starbase may vary due to staffing.

Responsibilities: The Captain is responsible for execution of Starfleet orders and policy, as well as for interpretation and compliance with Federation law and diplomatic directives. The Captain is the Commander of the ship.
Sim: The Captain has a rough idea of what the outcome of a sim will be and will guide the other officers in the right direction. Because there are so many people to command in a sim, he/she will usually put people in groups to work toward a common goal. Pay close attention to the Captains logs, they will contain vital information about the upcoming sims which will help you prepare.
Who to watch: James Kirk, Jean-Luc Picard, Benjamin Sisko, Kathryn Janeway
XO, First Officer, #1
Responsibilities: The XO is second in command and is responsible for execution of Starfleet orders and policy. He/she is the commander of the crew and makes command decisions according to Starfleet procedure. In the absence of the Captain, the XO is in command of the sim.
Sim: The Commander also has a rough idea of what the outcome of a sim will be and will guide the other officers in the right direction....building on their ideas and suggestions. When on the bridge the XO will work with department heads and relay suggestions to the Captain. The XO will lead 95% of away teams. Pay close attention to the XO's logs, they will contain many clues on how to prepare for upcoming sims.
Who to watch: William T. Riker, Colonel Kira, Chakotay
Responsibilities: Sort of a utility man....does a little of everything : runs sensor scans, can handle communications, monitors shipwide status and functions. Also can pilot the ship, arrange power distribution to major systems during emergency situations. A jack of all trades. Should monitor all happenings in a sim, b/c this is one of the key positions that the CO's will depend on.
Sim: Ops should coordinate with Helm, Engineering and Tactical and report any suggestions to the XO or the Captain. This position can be challenging during battle situations.
Who to watch: Data, Harry Kim, Jadzia Dax, Major Kira, Sulu
Responsibilities: In charge of shipwide defense. Phasers, Photon Torpedoes, shields. Also tractor beams, Damage Reports, and Communications (Tactical can share these duties with the Ops Manager).
Sim: This is one of the more exciting positions on the ship because Tactical is involved with the action packed Starship battles. The Tactical Officers should be suspicious about every unknown vessel we come in contact with.
Who to watch: Worf, Tuvok
NOTE: It is not unusual for ships to have officers serving as a combination of security/tactical.
Responsibilities: All internal security on board. Responsible for handling intruders, supervising security on away teams, etc.
Sim: The Security Officers should work on all aspects of security on the ship including registering weapons, upkeep of the brig, providing security for guests, etc.
Who to watch: Worf, Tasha Yar, Tuvok, Odo
NOTE: It is not unusual for ships to have officers serving as a combination of security/tactical.
Responsibilities: steers the ship. Can also handle sensors and monitor shipwide status (however that would usually fall under Ops or Tac)
Sim: This position can be slow at times, so it is ok to work with Ops and Tactical in some situations. During times of high risk maneuvers it's a key position of the ship.
Who to watch: Tom Paris, Chekov
Responsibilities: The Engineers are the mechanics of the ship, they are responsible for all power generation, computer systems and propulsion systems.
Sim: The engineers are the miracle workers of the ship, when the Captain asks for the impossible he looks to his engineers. They usually work in engineering but can work on the bridge at a computer console if necessary.
Who to watch: Scotty, Geordi la Forge, B'Ellana Torres
Responsibilities: Responsible for wellness of the crew and treating the injured.
Sim: This is one of the hardest positions to play but it can also be the most recognized. The medical team should make sure that the crew is in good health by performing routine physicals. Medical person el are almost always in sick bay but will frequently go on away team missions, especially when casualties are reported.
Who to watch: 'Bones' McCoy, Beverly Crusher, Julian Bashir, The Doctor (EMH)
Responsibilities: Duties that fall under the sciences...using sensor readings, tricorders, and other data, they analyze anything the ship may encounter while traveling thru space...
Sim: This position is the most creative, especially when encountering unknown substances and species. Science can also get a little slow in some situations so the Science Officers should coordinate their work with Ops and Engineering.
Who to watch: Jadzia Dax, Data
Responsibilities: Responsible for the well being of the crew members. While the Medical Officer is responsible for the physical aspect of the crew; the counselor is responsible for the mental health of the crew.
Sim: They usually have some sort of empathic or telepathic abilities. This position can be very dramatic and interesting. The Counselor will be the most busy when communicating with other species working with the Captain and advising him on what he/she senses. Some ships may assign their counselors a secondary post.
Who to watch: Deanna Troi, Ezri Dax

After receiving your post, the Captain of the ship will send you a letter of welcome and let you know what time the simulation takes place. At the appointed time, report to the assigned room and prepare for adventure.

During the Sim, you should act as if you were an officer serving in the position designated to you aboard a Star Trek Starship. The Captain will give you orders and describe the general events that are taking place. It is your job to come up with solutions for the problems that your ship is currently facing.

Example: You are currently serving aboard the USS Potemkin. The Captain notifies you that the ship is being attacked by a form of invisible creature. The Captain turns to you and asks for suggestions. You answer with...

Well, you can answer with anything you like. Be creative and try to come up with ideas that work within the Star Trek world. The Captain will use the most creative and plausible ideas. During the sim, be sure and take the initiative. Don't just wait for the Captain to give you orders. Try and come up with things that follow the plot line set forth by the Captain. But be careful. It is easy to get carried away. If you are the Chief Engineer, you should not invent a warp core breach every week for you to deal with. The Captain will try and make sure that each sim involves as many areas as possible. If your group is not directly affected, offer your expertise in another area of the ship.

Example: You are the Chief Science Officer. Your ship is currently evacuating a colony that is suffering from severe tectonic disturbances. Offer your help on the Away Team. Perhaps you could help the Transporter Chief beam people up. Or even better, perhaps you could suggest an idea that would boost transporter power so you could beam up more people at once!

If you perform VERY well, you can even get the ultimate reward: PROMOTION. If you work hard, you will get a chance to move up the ranks until one day you might even earn the rank of CAPTAIN and get to command your OWN STARSHIP! Star Trek simulations are challenging to those people who want to be creative. We invite you to join the Crew to BOLDLY GO WHERE NO ONE HAS GONE BEFORE!

We thank Sierra for the use of this simulation guide.