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Choosing A Species

Trying to figure out what type of character to play? Creating a biography can help you to determine "who" you want to be, as well as, formally introduce your character to the captain and crew.  Picking a species is usually the first step.  Here's our next installment.


Andorians are characterized by their blue skin, snowy white hair and long antennae; traits natural to their frigid homeworld.  They describe themselves as violent, though they channel their aggressive tendencies into ritualized dueling often using the Chaka, native primitive weaponry.  They have excellent hearing (perhaps due to their antennae) and a higher pain threshold than humans.  Andorian marriages generally require groups of four people.  They are members in good standing with the United Federation of Planets.
  
Bajoran culture flourished 25,000 years ago, when humans on Earth weren't not yet standing erect. Their people suffered greatly under Cardassian occupation which began about 2328.  After Bajoran resistance fighters repelled the Cardassian oppressors in 2328, they were granted Federation assistance in managing Deep Space 9 and the Bajoran wormhole.  The Bajorans are a deeply spiritual people who believe their wormhole contains the Celestial Temple where the Prophets dwell.  Under native custom, a person's family name is first, followed by their given name.  Most Bajorans wear an ornamental earring in their right ear.  While the majority follow the leadership and guidance of the Kai (their spiritual leader), they are not without political infighting. Perhaps most notable in the ongoing disputes between the Paqu and Navot factions.  Their experiences with the Cardassian have led many toward a path of violence in ongoing freedom fighting movements.

Benzite are a humanoid race who inhabit the planet Benzar.  Because of the atmosphere of their homeworld, they must use respirators to survive in Class M environments.  They are an extremely confident species and seem unaware that their sometimes haughty personalities can lead to exasperation in command and crew mates.  They are recent members to the Federation of Planets.
  
Betazoids are characterized by their telepathic abilities, enabling them to read most minds. However, their strong ethics prevent them from abusing their power.  They are a peaceful and altruistic species and have a human-like appearance.  Betazoids are highly regarded as counselors, doctors, and ambassadors throughout the Federation.

Bolians are native to the planet Bolarus IX.  They are distinguished by their light blue skin and a bifurcated ridge running down the center of their face.  They tend to be dedicated to duty, working hard to prove their commitment to the Federation and Starfleet. Their affinity for organization and group dynamics makes them well suited to almost any Starfleet position.   
  
Bynar    Bynaus, the Bynar homeworld, survived the death of the star Beta Magellan in their system in 2364.  Physically, they resemble humans, but only stand about four feet tall on average and have enlarged bony craniums and slender bodies.  Spread across the surface of Bynaus is the Bynar's extremely sophisticated main computer network, to which each Bynar is linked. Over time they have merged their society, and even their own identities, into the structure of their vast computer operating system. Every Bynar has a buffer, a cybernetic device, worn on their belts, that enables them to exchange information in digital form.  All Bynars live and work in pairs.  They are considered neither male or female, but a linked pair. The Bynar's concept of logic is as close to binary as any organic being can get, dividing every issue into "1" or "0" choices, like that of a computer. Thinking in absolutes, Bynar logic may lead them to acts of questionable morality.  In 2364 they attempted to steal the U.S.S. Enterprise when their computer system was under threat.  Bynar logic dictated that the need was too great to risk the Federation saying no to a request for help. Unlike the Borg, Bynars do possess a degree of individuality but they are able to access any information that is available to any other Bynar through their computer links. The Bynars have an affinity with technology; they specialize in most science and technical skills, especially those dealing with computers. In fact, their computer skills are highly sought after within the Alpha Quadrant.

Cardassian
culture is plagued by the decline of past glory.  Cardassia (homeworld of the Cardassian Union) is now a planet poor in natural resources, but in ancient times was home to a splendid civilization whose legendary ruins are still considered some of the most remarkable in the galaxy.  Once a peaceful and spiritual people, the depletion of planetary resources led to starvation and disease.  People died by the millions, which led to the rise of the Cardassian military to power.  New territories and technology were acquired by violence, at the cost of more lives to the war efforts.  Recently, most of the planets archaeological treasures were plundered by starving Cardassians, as well as the military, seeking funds for their war against the Federation.  Cardassians are slightly stronger and more tolerant of high temperatures than humans, however they are severely effected by cold.  The treaty of 2367 established an uneasy truce between the Federation and the Cardassians, however their involvement in the Dominion wars has stretched governmental communication to the limits.  Cardassians are distrusted and primarily unwelcome by the majority of federation members.      
 
Centauran are natives of Alpha Centauri. They appear virtually identical to Humans, although the placement of their internal organs differs significantly. A highly spirited people, they subscribe to a holistic approach, making them excellent scientists and artists. Quite often people mistake Centaurans for Humans.

Chalnoth inhabit Chalna VII and are carnivorous hunters. They are covered in thick orange fur and are usually quite tall. They have vicious looking front teeth, designed to tear raw meat off the bone. Chalnoth are impulsive, living for combat and the hunt, and have no overall government, though they will sometimes form loose groups around a leader when it suits them. Their planet is cold and barren, mostly mountain ranges and ice fields.  They are marked by an impulsive bloodlust and murder those who threaten them.  The species has a considerably higher pain threshold than most.     
 
Deltans are bald, empathic humanoids, well known for their sensuality.  Those Deltans serving in Starfleet must take an Oath of Celibacy to assure that they will not take advantage of other sexually immature species. While not widely represented in starfleet, their code of honor, high intelligence, and characteristic intuitiveness make them valued members of the Federation.

El-Aurian are a race of listeners who have scattered throughout the galaxy since the destruction of their homeworld in the late 23rd century.  This mysterious species is well known for their awareness of distortions in the space-time continuum, and their ability to draw out and comfort others. El-Aurian feel any disruptions in reality deeply, and while they may not be able to focus in on such disruptions, they receive a constant nagging sensation that may get stronger or weaker in proximity to these events. It is not understood why the Borg sought to destroy rather than assimilate this race, but it may be related to this ability. Some believe that the El-Aurian do not often gather together due to a fear of extinction should something happen to any gathered survivors. The long-lived El-Aurian instead choose to build lives among other species. Their wisdom and innate sense of fairness make them valued advisors and trusted friends in the Federation.
 
Ferengi are a greedy and capitalistic species with business transactions and contracts forming the very philosophical basis of their civilization, as formalized in the 285 Rules of Acquisition. They are shorter than humans, with clearly enlarged foreheads and prominent earlobes (a source of sexual pleasure to the species).  Ferengi business, and thus the formal governing body the Ferengi Alliance, is influenced and somewhat directed by the Grand Nagus, the master of Ferengi commerce.  Ferengi are considered greedy and have as yet not been formerly invited to join the Federation. However, they are deeply involved in commerce and trade with Federation members.

Gallamites
are short (averaging only 1.6m in height) and slender (averaging 50kg). They have a slightly greenish cast to their amber skin. The hand has four digits; three long slender fingers and an opposable thumb. The eyes are somewhat larger than Humans, and have an epicanthic fold similar to eastern Asian Humans. The ears are small and pointed like those of a Vulcan. The most distinguishing feature, however, is the fact that the cranium is transparent, and the brain is twice the size of a Human brain. Some races feel a mild atavistic discomfort at seeing a living brain pulsing inside the cranium, and some Gallamites wear a close-fitting hood-like garment to avoid making others uncomfortable. Gallamite culture is quiet and contemplative for the most part. Gallamites excel in the sciences, having a natural affinity for mathematics. Although not as well known as the Vulcan Science Academy or the Daystrom Institute, the Campus of Mathematical and Analytical Arts on Gallam II is widely respected in scientific circles.

Gorn are immense, bipedal reptilians who adhere to a strict code of honor. They are slow but strong opponents. Since their first contact with the Federation at Cestus III, relations with the Federation have improved but have on occasion broken down into conflict.

Grazerites are a peaceful species that avoids violence whenever possible.  They evolved from herbivorous herd animals.
 
Haliian    are a partially telepathic people who tend to be dark-skinned and have a slight bony protrusion in the center of their brow ridges, but otherwise appear human.  They are known as an artistic and graceful people, valuing form over function. They live for the moment and thus tend to be impulsive, which can make them hard for other species to relate to.

Horta    After the unfortunate first UFP contact with the Horta in 2267 these silicon-based life forms have found a place in the Federation. They posses a natural understanding of mining and can exude an extremely corrosive acid. They have no vocal apparatus so they must use devices to synthesize spoken language.   
 
Humans come from Earth or one of the many colony worlds in Federation Space. Transcending their warlike natures, they grew to venture out into space to explore the unknown, and helped to found the United Federation of Planets.

Klingons are aggressive, proud and enjoy a well-deserved reputation as fierce warriors.  Once enemy to the Federation, the Klingon Empire became allied with the United Federation of Planets after the Khitomer Accords of 2293.
 
Nausicaans are extremely tall, surly humanoids who throw their weight around whenever possible. Once a client species to the Romulans they now are found throughout the Alpha Quadrant wherever hired muscle is needed.

Orion -
Humanoids infamous throughout the Federation because of the Orion Syndicate. Some breeds are green-skinned, especially the valuable Orion slave women.

Ornarans are a humanoid species native to planet Ornara with the kinetic ability to focus energy with their minds.  They suffered from a deadly plague for two centuries that could only be cured by the medication felicium from the planet Brekka.  Felicium was later found to have powerfully addictive narcotic effects which the people of Brekka exploited.  The generations of drug addiction resulted in a loss of intelligence and technical knowledge leaving them unable to maintain their own transport vessels.  Requests to starfleet for aid were denied, siting the prime directive, in hopes that they would learn to live without the damaging drug.
 
Pakleds are a physically stout but mentally underdeveloped species which has only emerged onto the galactic scene in recent years. They are primarily scavengers and scroungers who subsist on what the more advanced species discard or overlook.  Pakleds have heavy foreheads, thick fringed lower eyelids and oddly vertical eyebrows. Most have sparse or receding hairlines and distinctly "pear-shaped" bodies. They are hardy and strong but not particularly agile. Their minimal language skills and simplistic approach to problem solving lead many species to underestimate their not inconsiderable capacity for cunning and resourcefulness.

Romulan society is an offshoot of the Vulcan race.  It is extremely rigid and duty-bound. The Romulans are an arrogant and scheming species and have remained enemies to the Federation since 2160. They are avidly curious and hold to a rigid code of honor in their relationships with other species.

Tellarites are stocky and vaguely porcine.  They are known for their Engineering skill and argumentative natures.  A Tellarite will debate simply for the enjoyment it gives him (though they do not, as a rule, question the orders of their commanding officers).  They can typically be found serving throughout Starfleet, most often as engineers and scientists.

Trill are a joined species comprised of a humanoid host and a small vermiform symbiont that resides in an internal abdominal pocket of the host body.  Most of the personality and memories of the Trill reside in the symbionts, which are extremely long-lived, although the host also contributes personality traits to the joined life-form.  Upon the death of a host body, a Trill symbiont can be transplanted into another host.  Trill hosts normally enter voluntarily into their association with the symbiont, and in fact there is rigorous competition among potential hosts to determine who will be accorded this honor.  Once joined, the host and symbiont become biologically interdependent and after 93 hours, neither can survive without the other.  The new joined life-form is considered to be another person although it retains memories of previous joinings.  Trill have naturally cold hands.  Many symbionts cannot survive transport while others seem to have no difficulty. 

Vulcans are a highly intelligent and logical species. They have higher than normal strength for a humanoid species and are adapted to high temperatures.  Vulcans are fairly secretive about the mysticism of their culture, including their mating practices, ceremonies, and religious beliefs.

Zakdorn are a humanoid race reputed to be formidable warriors and are regarded for over nine millennia as having the greatest strategic minds in the galaxy.  So strong was this reputation that it has not been tested in actual conflict with recent memory.
 
Zalkonian are a highly advanced and militant species from the fringes of Federation space who were once great explorers and travelers. Unfortunately, when their species began to evolve into a higher form of life with enormous psionic potential, their conservative government pulled back to the homeworld and instituted a repressive effort to prevent this evolutionary "next step" from taking place. Zalkonians who evidenced signs of "transfiguration" were segregated from the general population and treated as "infected" or dangerously criminal aberrants. The government focused increasingly on controlling the burgeoning evolutionary crisis and became isolationist and xenophobic. Zalkonians are very humanoid with rippled dermal layers on their cheeks and foreheads, in many ways reminiscent of the Zakdorn, but are less stout and have more attractive facial features.